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Fallin' - UI Design

Different tests for Interface User design of my graduation project - Fallin '
The goal was to have Interface User as clean as possible, so that the game is as immersive as possible.

Check out the full gameplay here: https://youtu.be/6IqtZpTG-Io
Check out the rest of the team:
Creative Director, Level Design, Level Art : Jerome Rezvin-Salas
(www.artstation.com/jrevzinsalas)
Character Design, Animation : Julia Aubert
(www.artstation.com/julialalart)
Modeling, Texturing, Environment and Level Art: Marc Piazza
(www.artstation.com/loumiere)
Narrative design, VFX, Producer: Shanting Tran
(www.artstation.com/shanting-tran)
Lighting, VFX : Thomas Szidon
Modeling, Shaders: Julien Durand
(www.artstation.com/juliendurand)
Game design, Code, Engine integration, Narrative design: Nathan Brottier

Main menu

Main menu

Pause menu

Pause menu

Interaction test with UI to access the chapters and resume the game for example.

Interface User and icon

Interface User and icon