Different tests for Interface User design of my graduation project - Fallin '
The goal was to have Interface User as clean as possible, so that the game is as immersive as possible.
Check out the full gameplay here: https://youtu.be/6IqtZpTG-Io
Check out the rest of the team:
Creative Director, Level Design, Level Art : Jerome Rezvin-Salas
(www.artstation.com/jrevzinsalas)
Character Design, Animation : Julia Aubert
(www.artstation.com/julialalart)
Modeling, Texturing, Environment and Level Art: Marc Piazza
(www.artstation.com/loumiere)
Narrative design, VFX, Producer: Shanting Tran
(www.artstation.com/shanting-tran)
Lighting, VFX : Thomas Szidon
Modeling, Shaders: Julien Durand
(www.artstation.com/juliendurand)
Game design, Code, Engine integration, Narrative design: Nathan Brottier
Interaction test with UI to access the chapters and resume the game for example.